This page contains some patches to the
Yadex
Doom level editor.
Unless stated otherwise, all patches are for Yadex 1.7.0 and should be
applied like this:
cd yadex-1.7.0
patch -p1 < PATCHNAME.diff
They should also be downloaded by right-clicking and selecting "Save link as"
(or your browser's equivalent, e.g. shift-clicking can work too).
Clicking on them directly and saving the page will probably corrupt them.
-
Yadex_170_Depend.diff,
by André Majorel.
ESSENTIAL.
This fixes a dependency problem, and should be applied before
trying to use any other patches here.
Can also be applied to Yadex 1.6.0.
-
Yadex_170_MacOSX.diff,
by Andrew Apted.
Essential for MacOS X.
Fixes a problem linking under MacOS X, which happens due to a bug in
Apple's linker.
-
Yadex_170_Render3D.diff,
by Andrew Apted.
Gives Yadex a 3D preview function. Pressing the 'R' key brings up the
preview window, and you can move about with the cursor keys.
-
Yadex_170_Find.diff,
by Barry Mead.
Pressing 'f' lets you find a thing, linedef or sector by its type.
If an object is currently highlighted, it finds the next one.
-
Yadex_170_Tools.diff,
by Andrew Apted.
Adds a few extra tools to Yadex's repertoire: [w] key splits a sector
in vertex mode, [T] key transfers properties (especially sectors), and
[Z] key is a very useful feature to change the sector of an area (all
surrounding linedefs) either to an existing sector or to a new one.
-
Yadex_170_Keys.diff,
by Andrew Apted.
Changes some key bindings to make editing easier on laptop computers
(which often lack individual Insert and Delete keys).
-
Yadex_170_ALL.diff
All of the above in one big patch file.
-
Yadex_170_Hexen.diff,
by Janis Legzdinsh.
Improves Hexen support in Yadex.
(Last updated 12th December 2005)